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Post by masonbees on Nov 19, 2022 15:36:19 GMT -5
Platform: Windows 11 Home Game Version: Alpha v0.96 Description: Upon making a new coat for a new game, I saved several colors to different custom color slots and attempted to use those colors for various patterns. Most colors appeared to work perfectly fine, but the color saved to the first custom color slot had a recurring issue where, when I loaded it onto a pattern, the pattern would not be visible at all, let alone in the incorrect color. Steps to replicate: This is an unlisted youtube video I took of the bug in action. As you can see, I have several colors saved. The first thing I do in the video is add the color to a pattern that does not currently have any color associated with it. You can see from the ui on the bottom right that the color looks like it's been loaded, but that it's not actually visible on the sprites to the left. The color is a light orangey-red with these HSV values: Hue: 9 Saturation: 151 Value: 182 After loading the color, I then move the sliders one value point at a time (using my WASD keys). The marking displays correctly for very similar HSV values, just not the exact ones that are saved to my custom colors. I can set Hue and Value to the values immediately below and above the saved value and it displays normally. Saturation is acting in a similar way, though there are two values that cause it to not display correctly (151 and 152).
I also load another custom color in the video, and you can see that it displays normally. I didn't get any error messages.
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Post by Falcon Development on Nov 19, 2022 17:12:23 GMT -5
Hi! Is your saved color identical to the "Base" color selected on page 1? If so, it will not display patterns as it is "overwritten" (the game assumes you want no pattern to display when identical to the "base" color.)
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Post by masonbees on Nov 20, 2022 13:22:05 GMT -5
Ah, it is, yeah! That explains it, thanks!
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