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Post by Trash Gremlin on May 14, 2019 20:30:48 GMT -5
So, I decided that I'd create a cattails save that I can copy+paste, one where I've completed the main quest (but haven't added the last jewel), got all of my skills to max, got every skin and every accessory, every den upgrade and every rare item. Basically, a completed game all aside from kits and a mate, so I can live different kitty lives without the tedious work of getting everything over and over again. However, I have unfortunately reached some roadblocks and limits (mainly with unobtainable skins and sheer laziness). I looked elsewhere on the proboards but didn't find much on these matters, so I decided to make this thread! So, I'd like some help with editing saves, stuff like getting skill points and mole cash and even skins if possible, but there's one problem. I'm an idiot. I don't know how to even get into the code of my saves let alone how to edit them properly (I have two back-up saves for safety) Any helps/tips would be greatly appreciated (aside from, of course, the pelts part, as I've heard we musn't speak of such things)!
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Post by O O F on May 15, 2019 6:19:16 GMT -5
I'm as lazy as you are xD. To get into the save files, I type Cattails_Save into the search bar of File Explorer, you can also type %LOCALAPPDATA% if that doesn't work. If it doesn't show a growing green bar as its loading then you used the wrong search bar(yes there are two for some reason).
As for the editing I can give you some basic instructions, if you want me to actually make the edited file for you that will take about 5-10 more minutes but I gtg to school really soon so I may reply late. I have no time to do the editing now.
1. "MA==" usually means something is not done ie player is not married 2. "MQ==" usually means something IS done ie player is married 3. "MTAwMA==" always means something is at max ie max level for a skill
so for accessories: put MQ== in all the quotation marks instead of MA==. for skills: put MQ== in the "skill is unlocked" thing and "MTAwMA==" in the "skill rank" thing. for den upgrades: same as accessories
I cannot edit for pelts, haven't figured that one out yet, or items, but I can edit for Main Quest. Just ask, and when I get home from school I will help you out.
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Aaiknn
White Heart
Opposite side of the world here.
Posts: 2,021
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Post by Aaiknn on May 15, 2019 6:58:11 GMT -5
Just put the codes into a Base64 decoder, that will tell you what each code means. For example, ‘MQ==‘ would be 1 and ‘MA==‘ would be 0. (In binary for coding, ‘yes’ and ‘no’.) Lets you change names without having to wait for Eli or to keep the 25 Mews if you’re saving up but need that name changed. And also get Nil’s horns as an accessory. Discussion about pelts is banned but I hope it’s safe for me to tell you simply using Base64 decoders would not work. (Tell me if this line needs to be deleted please.)
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Post by Trash Gremlin on May 18, 2019 18:27:45 GMT -5
Thanks, guys! These have been super helpful! Unfortunately my problem now is that I can't find my saves and the such anywhere. I've tried searching Cattails_Save and %LOCALAPPDATA% just about everywhere I can think of, but all I can find is this (and the _CommonRedist file opens up into a bunch of empty files). i.imgur.com/n9DebDP.png
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Catsquid
Green Heart
My avatar was beautifully drawn by phantasm!
Posts: 6,206
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Post by Catsquid on May 19, 2019 20:33:52 GMT -5
The path for me (on Windows 10) is "Windows (C:) > Users > [name] > AppData > Local > Cattails". AppData, however, is a hidden folder. There is a way to show them, though. Go in the windows search bar and type "Show hidden files and folders". Click the option that pops up and a section of the control panel will open. Make sure you're scrolled up to the top, and there will be a little folder icon labelled "hidden files and folders". There will be bubbles by two options: don't show and show. Select show and click OK. Go to the path mentioned above. Now, AppData will show among the other folders under [name]. Hope this helps! Feel free to ask me if you're confused about something.
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Post by LunaTheTrashGremlin on May 20, 2019 0:34:33 GMT -5
Oh!! Thank you, Catsquid! I'm able to edit my saves now, thanks guys!
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Post by suspiciouslilies on May 23, 2019 5:50:39 GMT -5
hi!!
for some reason, each save file stores some things differently :( probably to keep us from doing bad things/exposing the pelts section. for mews and pelts and stuff are the ones that wont use the format youre using and using somebody else's code for it will ruin your save !!
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Post by LunaTheTrashGremlin on May 28, 2019 23:02:53 GMT -5
hi!! for some reason, each save file stores some things differently probably to keep us from doing bad things/exposing the pelts section. for mews and pelts and stuff are the ones that wont use the format youre using and using somebody else's code for it will ruin your save !! Oh dear, really? Well, I've tested out the format I was given and it works, so I guess I got lucky! Thanks for the heads-up, though, I'll make sure to pass it on!
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Catsquid
Green Heart
My avatar was beautifully drawn by phantasm!
Posts: 6,206
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Post by Catsquid on May 29, 2019 11:28:25 GMT -5
While what they said is true, only a few things are unique! Most things, however, are the same code across all saves. But still be careful!
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Post by riangvlog on Jun 24, 2020 20:40:51 GMT -5
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Post by rangerphoenix on Jan 21, 2021 22:06:15 GMT -5
Hurk. Old thread. Anyway, query @falcon Development - what's the checksum used for the inventory items? Like, at the start of the [Inventory] section it has a long Base64-encoded string and it needs to be edited to be able to change inventory items.
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