The Island Clans (Closed/Dead)
Feb 9, 2019 0:49:45 GMT -5
Fallenstar, smookiecookie, and 1 more like this
Post by Catsquid on Feb 9, 2019 0:49:45 GMT -5
The Island Clans
A Warriors Roleplay
Many moons ago, there were two cats: Palmclaw and Leafheart. They were both born in a Clan, but a hurricane hit the beach their Clan lived on, sending most of their Clanmates into the ocean. Not many cats survived, but Palmclaw and Leafheart did. Once in the water, they had chose a direction and kept swimming, until they finally found two islands fit to live on. They found native cats there, who were struggling to survive due to a cruel leader. Palmclaw and Leafheart worked together and defeated him, earning the respect and admiration of the natives. They were appointed as the new leaders, and they decided to split the territory and turn each into a Clan of their own. Palmclaw made his island into PalmClan when he became Palmstar, and Leafheart made her island into LeafClan when she was made Leafstar. But that was many moons ago. Now, PalmClan and LeafClan have grown into strong Clans of their own- but not without setbacks. With one Clan lacking prey and the other lacking fresh water, how will they both survive?
TERRITORY
Right-click and select 'open image in new tab' to see better. Click to zoom in.
There are 2 islands the Clans live on, with PalmClan on the left and LeafClan on the right. Both have very different habitats, with one being barren and sandy and the other being heavily forested.
PALMCLAN
PalmClan's territory is mostly sandy and dry, but has more fresh water. The cats take advantage of the easily-diggable ground and use tunnels to make up for the poorer above-ground hunting conditions. The lack of plants also means there's a lack of herbs.
However, there are a few spots of vegetation that lets the cats live.
Sea Stones:
Large stones that stick out of the water. They can be used to fish on or to help practice swimming.
Jungle:
One of the few forested places on the island, the Jungle is a small area filled with trees and herbs, commonly used for hunting.
Rocky Shore:
A shore known for its large, dark rocks. Hunting is poor here, but the rocks can be nice to sun on, assuming it's low-tide.
Plains:
A large expanse of sand, with a few sparse patches of grass here and there. A popular training area. Hunting is okay here.
Lake:
A large lake filled with fresh water. Occasionally you can find some fish swimming here.
Mooncrystal Entrance:
A heavy log that has been rolled on top of a tunnel. The tunnel leads to a sacred cave filled with pale blue crystals that leaders and medicine cats use to speak with StarClan.
Crossing Stones:
A couple slippery rocks that belong to neither Clan. They are used to travel between islands if needed.
LEAFCLAN
LeafClan's territory has a lot of plants and vegetation, but the plans take in most of the clean water that does reach the island, so fresh water is a precious resource. However, cats do get some hydration from the abundant amount of prey that lives among the bushes and trees. There are a lot of herbs, too, which are always useful.
Pond:
A small body of water containing the only freshwater that can be found on the island.
Fishing rocks:
Rocks that stick out of the water, mainly used for fishing.
The Great Tree:
Sand patch:
CLAN CUSTOMS:
CLASSES:
When an apprentice becomes a warrior, the leader gives them a class based on their strengths. Cats are not confined to doing only what their class does, they're mostly a basis on what the cat's responsibilities are. Apprentices have no set mentor (aside from medicine cats), and are trained by all the cats in the Clan by accompanying the warriors who are hunting and patrolling. The deputy decides what each apprentice will train in every day, and will observe their progress with the leader. Then, they will decide on a class for that apprentice once they reach 12 moons. If you join with a cat who is already a warrior, you get to choose class. There are 4 classes:
Guards:
Patrol the territory. Some guard important dens (usually the queens or sick cats) at night. These cats are also usually the ones chosen first for battle. This class is usually given to the strongest cats.
Hunters:
Each cat can in the Clan hunt and keep as much prey for themselves as they want (except in times where there's a lack of prey), but Hunters make sure that no cat starves. They are usually responsible for hunting and delivering prey to the queens, kits, elders, sick cats, and injured cats. If a cat wants more food than the hunter gives, as long as they can survive off of what the hunter gave, they must get it themselves. This class is usually given to the best hunters.
Scouts:
Can accompany Guards or Hunters on hunts or patrols, usually used to chase down prey or chase off enemies. These cats are also the ones responsible for digging/building a new den if one is needed. Scouts are often used as replacements for guards/hunters when there are none available. This class is usually given to the fastest and most agile cats.
Caretakers:
Help out queens, and only exist if there is a queen in the Clan. This can range from hunting for the queen, guarding their den at night, fetching water, watching their kits, or keeping them company. When a she-cat announces she is expecting kits, a caretaker is appointed by the leader for that queen, and the Caretaker cares for that particular she-cat until her kits become apprentices. When the queen no longer has kits, the Caretaker becomes the class they were before. This class is usually given to the kindest/most caring cats.
DENS:
The cats in these Clans don't all live in one camp. There are several different dens on each island that cats live in. Cats can live alone, or they can live with a best friend, mate, kits, etc. Cats tend to live with their parents as kits, move into a new den with their siblings as apprentices, and get their own den as a warrior. Mates tend to live with each other. Each roleplayer will get to choose which den their cat lives in (assuming it isn't taken, list of what dens are taken under territory). You may describe the interior of your cat's den, if you'd like to. Put all of this information under Den.
If there are no dens available for a particular Clan, you can still join! We can always make more.
PALMCLAN:
Den 1:Stormstar Empty!
This den is made from a stone cave. The interior looks very neat and tidy, and only has the essentials inside.
Den 2: Springspark
Springspark's den is in a small crevice in the earth next to a tree and covered by ferns. He has rudimentary "boxes" made by piling driftwood and sticks over one another, which hold random berries, leaves and other interesting things he finds. However, they get knocked over a lot, so most of the time his den is just a mess. His bed is a couple of large palm leaves, which are also in other places around the den, as the ground can sometimes be quite damp.
Den 3: Pebblefur
Pebblefur's den is neat and tidy. He has piles of different flowers in different holes on one side of his den. The other side is gifts and mementos. Each cat has their own gift place.
Den 5: Rabbitstreak, Harebreeze, Mudpaw, Curlpaw, & Breezepaw
Description in spoiler.
Den 6: Mudflower
Den 7: Sandtail
Sandtail's den is made from a hole dug into the ground. From the outside, you can only see the small entrance, which is between some trees. Inside, there are may things, mostly consisting of herbs and seashells.
Den 8: Petalheart, Hazelkit, Splashkit, & Wispkit
Petalheart's den is made from a dip in the ground, all signs of it hidden by nearby tufts of grass. Her den is very clean, with everything stacked into neat piles. The den is also decorated with various types of feathers and shells. There are some small nests near Petalheart's for her three kits to sleep in.
Den 9: Autumnpaw
Autumnpaw's nest is above ground. Large old palm leaves line her den barrier, under some leaves are strange things she finds interesting. Her nest is a shallow dip in the sand with a few feathers in it.
Den 11: Ateretstar
Ateretstar's den is formed under some large boulders. It is not the tidiest of dens, but it's not dirty either.
Den 12: Lakeshine
Lakeshine's den is a tunnel in the sand. She has decorated the walls by pressing in shells and shiny things she has found. Her nest is made from long grass stems and moss. There is a small fresh-kill pile in one corner, and in the other there are a few leaves hiding some herbs in case of emergency.
Den 13: Thistlefur
LEAFCLAN:
Den 1: Minkblaze
Mink's den is a slight mound hidden among the grass, invisible unless you know what to look for. Clean, neat and tidy. Nothing overly remarkable about Mink's abode, although from the canopy, a distant view of the beach and ocean can be seen.
Den 2: Empty!
Den 3: Empty!
Den 4: Fallowfern
Fallowfern's den is tucked between three tall trees. Her den is tidy, with neat stacks of herbs off to one side and a small stash of prey on the other, with her nest in the middle. Her den has a second den for patients near the entrance.
Den 5: Featherfoot
Featherfoot's den is made in the roots of a tree. She has hung thorns around her den to hang up decorations, and she has done that to the max. It is outlined with huge leaves, feathers, and flowers. The inside is full of skulls and shiny stones, and her nest has plants growing out of it. Her den smells rancid, because she buries food there and forgets about it.
Den 6: Sunpaw
Sunpaw's den is not really much, only a small bracken covering with a moss nest inside, some pieces of prey littered around it.
Den 7: Apricotfern
There are multiple neat piles of items around Apricotfern's den along with a few herbs scattered around. There is a strong fruity scent along with the scent of what could only be described as the scent of the ocean
.
Den 8: Darkmoon
Darkmoon's den is a hole in the grass near a tree. Around it has bones of animals he has killed or eaten to scare away any trespassers. The den is like a tunnel, and at the end of the tunnel is a large space just under the tree. His nest is made of bracken, leaves, moss and ferns. He has collected small pebbles and placed them as the floor of the den so he feels closer to the ocean.
Den 9: Oakstar
Oakstar's den is in a knothole in a large tree, with another knothole in the tree serving as his storage space. His den is a bit messy. It was obviously cleaner at one point, but now the pieces of prey he has stored are in less of a pile and more of a messy jumble.
Den 10: Duststorm
Den 12: Doveflower
Doveflower's den is made from woven brambles, and it blends in with a clump of nearby trees. Her den is very tidy and everything is in their specific place. Some parts of the wall are decorated with feathers, and there are small flowers around her nest.
Den 11: Empty!
Den 12: Empty!
Den 13: Oddball
A greatly decorated den with all kinds of finds and trinkets from skulls, to plants to weird items that washed ashore.
Den 14: Tendrilstalk
Tendrilstalk makes her den under a large tree’s roots near a fern patch. Due to the limited size, she only use her official den for resting and shelter, while whatever items or prey she decided to keep are stowed away in the ferns. As the ferns can mask scent, she feels pretty safe about the things there.
Den 15: Empty!
Den 16: Empty!
OTHER:
Rain's den
A small underwater entrance cave in covered by a small island of sand in between the two islands, has a ceiling of crystals and small crevices for storage. Near crossing stones and moon crystal entrance. [picture]
Thistle's den
Thistle lives in a small cave around the rocky shores, which can be accessed by a hole above ground. The edges of the cave are very sharp, and could cut into a cat's skin. There are many 'platforms' where a cat can jump on, and many small holes above the cave allowing light to pass through, but not cats. Inside are small plants that can grow in the limited sunlight, although they don't have uses like herbs do.
CLASSES:
When an apprentice becomes a warrior, the leader gives them a class based on their strengths. Cats are not confined to doing only what their class does, they're mostly a basis on what the cat's responsibilities are. Apprentices have no set mentor (aside from medicine cats), and are trained by all the cats in the Clan by accompanying the warriors who are hunting and patrolling. The deputy decides what each apprentice will train in every day, and will observe their progress with the leader. Then, they will decide on a class for that apprentice once they reach 12 moons. If you join with a cat who is already a warrior, you get to choose class. There are 4 classes:
Guards:
Patrol the territory. Some guard important dens (usually the queens or sick cats) at night. These cats are also usually the ones chosen first for battle. This class is usually given to the strongest cats.
Hunters:
Each cat can in the Clan hunt and keep as much prey for themselves as they want (except in times where there's a lack of prey), but Hunters make sure that no cat starves. They are usually responsible for hunting and delivering prey to the queens, kits, elders, sick cats, and injured cats. If a cat wants more food than the hunter gives, as long as they can survive off of what the hunter gave, they must get it themselves. This class is usually given to the best hunters.
Scouts:
Can accompany Guards or Hunters on hunts or patrols, usually used to chase down prey or chase off enemies. These cats are also the ones responsible for digging/building a new den if one is needed. Scouts are often used as replacements for guards/hunters when there are none available. This class is usually given to the fastest and most agile cats.
Caretakers:
Help out queens, and only exist if there is a queen in the Clan. This can range from hunting for the queen, guarding their den at night, fetching water, watching their kits, or keeping them company. When a she-cat announces she is expecting kits, a caretaker is appointed by the leader for that queen, and the Caretaker cares for that particular she-cat until her kits become apprentices. When the queen no longer has kits, the Caretaker becomes the class they were before. This class is usually given to the kindest/most caring cats.
DENS:
The cats in these Clans don't all live in one camp. There are several different dens on each island that cats live in. Cats can live alone, or they can live with a best friend, mate, kits, etc. Cats tend to live with their parents as kits, move into a new den with their siblings as apprentices, and get their own den as a warrior. Mates tend to live with each other. Each roleplayer will get to choose which den their cat lives in (assuming it isn't taken, list of what dens are taken under territory). You may describe the interior of your cat's den, if you'd like to. Put all of this information under Den.
If there are no dens available for a particular Clan, you can still join! We can always make more.
PALMCLAN:
Den 1:
This den is made from a stone cave. The interior looks very neat and tidy, and only has the essentials inside.
Den 2: Springspark
Springspark's den is in a small crevice in the earth next to a tree and covered by ferns. He has rudimentary "boxes" made by piling driftwood and sticks over one another, which hold random berries, leaves and other interesting things he finds. However, they get knocked over a lot, so most of the time his den is just a mess. His bed is a couple of large palm leaves, which are also in other places around the den, as the ground can sometimes be quite damp.
Den 3: Pebblefur
Pebblefur's den is neat and tidy. He has piles of different flowers in different holes on one side of his den. The other side is gifts and mementos. Each cat has their own gift place.
Den 5: Rabbitstreak, Harebreeze, Mudpaw, Curlpaw, & Breezepaw
Description in spoiler.
Rabbitstreak's family's den is a (currently) medium-sized group of tunnels, nearly like a rabbit's burrow, below to earth, only one entrance existing at the moment, a small hole in the ground. Their den is not well hidden in the expanse of sand surrounding them, but the size of it does do some good, at least. The entrance to the den leads to a long, narrow passage, breaking off into several tunnels after a few fox-lengths. The main tunnel, directly connected to the entrance passage, leads to the sleeping hollows. The first one you come in contact with is the adults' den, the nursery to the left and the apprentices' den to the right. (This family is intended to stay together no matter their age, they simply have different sections of the same den.) The second tunnel, leading to the right, leads you to the prey den. This is where they keep all of their prey, leaves provided to bury prey or keep fish from the sand. It's basically like a storage den. The third tunnel, leading off to left, leads to the digging den. Rabbitstreak's family has long specialized in digging, and this den he felt was important, one of which he had made for the next generation(s) to practice digging within. Attached to the digging den is an escape tunnel, which Rabbitstreak started on but left for his kits to work on as well for practice and experience.
Den 6: Mudflower
Den 7: Sandtail
Sandtail's den is made from a hole dug into the ground. From the outside, you can only see the small entrance, which is between some trees. Inside, there are may things, mostly consisting of herbs and seashells.
Den 8: Petalheart, Hazelkit, Splashkit, & Wispkit
Petalheart's den is made from a dip in the ground, all signs of it hidden by nearby tufts of grass. Her den is very clean, with everything stacked into neat piles. The den is also decorated with various types of feathers and shells. There are some small nests near Petalheart's for her three kits to sleep in.
Den 9: Autumnpaw
Autumnpaw's nest is above ground. Large old palm leaves line her den barrier, under some leaves are strange things she finds interesting. Her nest is a shallow dip in the sand with a few feathers in it.
Den 11: Ateretstar
Ateretstar's den is formed under some large boulders. It is not the tidiest of dens, but it's not dirty either.
Den 12: Lakeshine
Lakeshine's den is a tunnel in the sand. She has decorated the walls by pressing in shells and shiny things she has found. Her nest is made from long grass stems and moss. There is a small fresh-kill pile in one corner, and in the other there are a few leaves hiding some herbs in case of emergency.
Den 13: Thistlefur
LEAFCLAN:
Den 1: Minkblaze
Mink's den is a slight mound hidden among the grass, invisible unless you know what to look for. Clean, neat and tidy. Nothing overly remarkable about Mink's abode, although from the canopy, a distant view of the beach and ocean can be seen.
Den 2: Empty!
Den 3: Empty!
Den 4: Fallowfern
Fallowfern's den is tucked between three tall trees. Her den is tidy, with neat stacks of herbs off to one side and a small stash of prey on the other, with her nest in the middle. Her den has a second den for patients near the entrance.
Den 5: Featherfoot
Featherfoot's den is made in the roots of a tree. She has hung thorns around her den to hang up decorations, and she has done that to the max. It is outlined with huge leaves, feathers, and flowers. The inside is full of skulls and shiny stones, and her nest has plants growing out of it. Her den smells rancid, because she buries food there and forgets about it.
Den 6: Sunpaw
Sunpaw's den is not really much, only a small bracken covering with a moss nest inside, some pieces of prey littered around it.
Den 7: Apricotfern
There are multiple neat piles of items around Apricotfern's den along with a few herbs scattered around. There is a strong fruity scent along with the scent of what could only be described as the scent of the ocean
.
Den 8: Darkmoon
Darkmoon's den is a hole in the grass near a tree. Around it has bones of animals he has killed or eaten to scare away any trespassers. The den is like a tunnel, and at the end of the tunnel is a large space just under the tree. His nest is made of bracken, leaves, moss and ferns. He has collected small pebbles and placed them as the floor of the den so he feels closer to the ocean.
Den 9: Oakstar
Oakstar's den is in a knothole in a large tree, with another knothole in the tree serving as his storage space. His den is a bit messy. It was obviously cleaner at one point, but now the pieces of prey he has stored are in less of a pile and more of a messy jumble.
Den 10: Duststorm
Den 12: Doveflower
Doveflower's den is made from woven brambles, and it blends in with a clump of nearby trees. Her den is very tidy and everything is in their specific place. Some parts of the wall are decorated with feathers, and there are small flowers around her nest.
Den 11: Empty!
Den 12: Empty!
Den 13: Oddball
A greatly decorated den with all kinds of finds and trinkets from skulls, to plants to weird items that washed ashore.
Den 14: Tendrilstalk
Tendrilstalk makes her den under a large tree’s roots near a fern patch. Due to the limited size, she only use her official den for resting and shelter, while whatever items or prey she decided to keep are stowed away in the ferns. As the ferns can mask scent, she feels pretty safe about the things there.
Den 15: Empty!
Den 16: Empty!
OTHER:
Rain's den
A small underwater entrance cave in covered by a small island of sand in between the two islands, has a ceiling of crystals and small crevices for storage. Near crossing stones and moon crystal entrance. [picture]
Thistle's den
Thistle lives in a small cave around the rocky shores, which can be accessed by a hole above ground. The edges of the cave are very sharp, and could cut into a cat's skin. There are many 'platforms' where a cat can jump on, and many small holes above the cave allowing light to pass through, but not cats. Inside are small plants that can grow in the limited sunlight, although they don't have uses like herbs do.
OTHER ANIMALS:
Prey:
Mice, finches, iguanas (rare), tortoises (rare), turtles, lizards, horn bills, albatrosses, snakes, fish
Dangers/Predators:
Snakes, crabs, bees/wasps/hornets, birds of prey (falcons, hawks, etc), sharks (rare, varying sizes)
CURRENT CONDITIONS:
Season:
Newleaf (Spring)
Weather:
Sarm, sunny, partly cloudy
Tide:
High tide
Tide:
High tide
Time:
Late morning
Current Events:
Nothing noteworthy.
RULES:
1. Follow all of Falcon's rules!
2. Your cat must have a fairly balanced set of strengths and weaknesses. Also, no powers, and all cat appearances must be at least semi-realistic (meaning no pink cats).
3. Before you injure, become mates with, have kittens with, or share a den with another cat, you must ask the owner of that cat. Also, before making any major plot changes, you must ask me.
4. If your cat has kittens, no more than 4 kittens per litter.
5. You may have as many cats as you want, as long as you keep up with them. If you read these rules, the first letter in your cat's name is pass. When giving cats to other people to cover, offer them to the people with the least amount of cats first.
6. Please try to make posts at least 2-3 sentences long.
8. If your cat has a crush, put it in the other category on the sign-up form. If your cat has a mate, put it under family.
9. I don't really care what your cat is named, but your cat can't be named Palm- or Leaf- (unless they aren't in a Clan) and their name can't conflict with other names. So, that means no having 2 Toadpaws at the same time. It'd be okay to have a Toadkit and a Toadpaw at the same time, as long as Toadpaw gets their warrior name before Toadkit is apprenticed. Also, names should be warrior names unless your cat is a loner or they have a backstory explaining a different type of name.
10. I can and will remove important positions (such as deputy or medicine cat) from your cat if you can't reply enough to do your tasks at least every now and then. I will accept you doing this only if you say you will be inactive in the future in the PM and give a good reason why. If you do plan to be unavailable for a while, I would suggest entrusting your cat to someone else to play as while you're gone.
11. Don't join to leave. Make sure you're willing to stay for at least a little while if you join; don't choose to be here for a day, then immediately ditch the roleplay. It makes the cats interacting with yours have to stop and wait for a few days for you to return. It also makes it unfair to those who may have to cover your cat, because they have to play your cat when they could be playing ones they made and can do whatever with. If you end up having to disappear in the future that's fine, but don't join and be gone the next day unless you can't be on the forums.